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two countries from the same alliance at war with each other), army disappearances,Īrmy mechanics changes, armies now have subdivisions (increasing in size with later eras), and inclusion of basic combat mechanics to make battles more than just throwing soldiers at each otherįUTURE: Ravenfielder Empire* has actual gameplay effectsįUTURE: Move to more RTS-style gameplay, with simulated battles (not just units throwing each other to deal damage), sieges of fortified areas, and time-based unit movement Major bugfixes, for things like self-warring (i.e. More and more diverse terrain types, with more powerful modifiersįUTURE: Overhauled game mechanics, extended settings, super-events, restored features**, including: New government types, and adjustments to existing ones
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More realistic populations, with province growth rates up to 200%
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Increased population and economy growth for higher realism Over a dozen new ideologies, many with unique playstyles It is currently under complete remake, with a completely new map with 9,424 provinces, better and more complex history and scenarios, while also retaining the civilizations from before the remake and giving them a whole new lore.Ĭurrent WotEC version: Second Demo / Demo 2ĮTA: Released! (first demo), Released! (second demo), ~3-4 months (Alpha 0.1), ~6 months? (Beta 1.0), unknown (Final 1.0) 14,000!!!!! provinces planned, maybe ~14,000!!!!! just to beat Project Alpha's 13,316 provinces)ġ47 civilizations in the First Demo and 619 in the Second Demo, over 2,500 planned for the final release! War of the Eight Continents is a total overhaul mod for Age of History II, featuring an all-new, balanced world inspired by various popular fantasy series. Alpha Progress: Part 5 - A Thousand Years of Progress
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