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Shame on Ubisoft and Limbic for taking us money and giving us hope. Besides all the multiplayer issues, game is poorly designed, poorly optimized, it gets glitchy and laggy the longer you play and only ruins the fun in playing heroes. This is why we cannot waste hours of play to find out that the game brakes. But all the play it.s like a game of luck, you.re either lucky to finish a small map, or extremely lucky to finish a bigger one.
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Too bad that is an interesting approach regarding simturns now. It is also clear that these guys are simply NOT capable of making this game work. It.s clear that at some point game brakes and things go differently for each player. Either opponent sees different stacks of army or different number of creatures, either combat simply refuses to continue, both players ending waiting for the other to move. Either opponent Multiplayer is still broken, there are still issues with combat vs human player and even other old Out of Sync error message. * The same works for the attributes, too.Multiplayer is still broken, there are still issues with combat vs human player and even other old Out of Sync error message. * If experience is removed by the command, they do not go below the fixed level either. * When skills and perks are being forgotten at the Memory Mentor’s, they cannot become lower than the fixed values. LockMinHeroSkillsAndAttributes( heroName )įor the hero "heroName", the current levels of skills/perks and attribute values (Attack, Defence, Spellpower, Knowledge) are fixed. LockMinHeroSkillsAndAttributes – allows fixing the minimal skills and attributes levels (required for and Memory Mentor). ! It is possible to specify the minimal skill levels for the hero, below which the skills will not be disappearing, by using the command Given again at repeated learning of the skills). All the bonuses gained from the skills, except for the one-time ones, are also lost (and will not be The hero loses levels as well as skills and perks (randomly, but according to the dependences). Takes away the amount of experience equal to "exp" from the hero "heroName". TakeAwayHeroExp – takes away the specified amount of experience from the hero by removing skills randomly (similar to the Memory Mentor building).
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